How Room Design Affects Immersive Audio in Residential Spaces
Popularized in recent years by Dolby Atmos, DTS:X, Auro-3D, and others, immersive audio creates a new soundscape for music, movies, TV, and games with up to 32 channels of sound coming from in front of, around, and above listeners. All of which requires the precise installation of multiple speakers, AV technology, and acoustic solutions. In its 2023 analysis of the home entertainment market, industry publication CEPro found that 67 percent of installed home theaters—including multipurpose entertainment spaces—featured immersive audio systems.
For residential integrators, installing an immersive audio system takes an understanding of the technology involved, but more importantly, it requires careful consideration of the room where it will be enjoyed. Because as soon as integrators install all those speakers in a room, plus an immersive-capable AV receiver, the homeowner no longer hears the speakers — they hear the room. More precisely, they hear sound that’s colored and influenced by the room’s shape, size, configuration, design, and construction.
In an ideal world, residential integrators can address a room’s influence through careful planning—ideally before the room itself is ever built. It’s much easier to design a room around an audio system than it is to design an audio system around a room. But often, integrators must play the hand they’re dealt.
Either way, the number one thing an integrator must understand before installing an immersive audio system is how the homeowner expects to use it. How many listeners will typically be in the space? Where would they typically sit (or would they sit in one place)? What type of content would they like to enjoy? Music? Movies? Games? And what else might they like to do in the space?
With that information (and even without it), there are many things to consider when integrating immersive audio into a particular room. What follows is a general overview, but integrators can dive more deeply into specifics by studying the industry standard CEDIA/CTA-RP22: Immersive Audio Design Recommended Practice.
Considering the room
The physical design of the room itself plays a big role in shaping the immersive audio experience. The layout, dimensions, and building materials all affect how immersive sound is perceived and controlled within the room. An enclosed home theater with four walls is easier to predict and control than more open entertainment spaces, where one end might transition into a kitchen or some other adjoining space. And a rectangular room should perform better than a square one. A room’s dimensions determine things like seating positions, screen and speaker location, the number and type of speakers required, and ultimately room modes, the standing waves that occur in all spaces and can negatively impact sound quality in parts of the room.
Related to dimensions, the sheer size will affect the integration plan. Smaller rooms, for example, may accentuate low frequencies, while larger spaces might provide a more balanced distribution of sound. In general, the bigger the space, the more speakers it will require, and the more power it may take to drive the speakers to fill the space with immersive sound at all targeted listening positions. But smaller space might sometimes also require more speakers to avoid the proximity effect and spread the sound in more locations.
Finally, integrators should pay attention to how the room is constructed. Wood? Gypsum? Concrete? The surfaces of walls, floors, and ceilings can either absorb or reflect sound waves. Excessive reflection can result in echoes and reverberation, negatively impacting the overall clarity of audio. On the other hand, too much absorption can lead to a dull and lifeless sound. Achieving the right balance through proper acoustic treatment, including the use of diffusers and absorbers, is essential for creating a well-controlled acoustic environment that enhances the immersive qualities of an audio system.
Impact of Interior Design
Related to the construction of a room, its interior design can impact how sound interacts with the space. Carpets and rugs, for example, can absorb sound, reducing unwanted reflections and creating a more controlled acoustic environment. Hard surfaces like hardwood or tile, on the other hand, may contribute to more pronounced reflections.
Room layout and furniture placement also play a crucial role in shaping the immersive audio experience. Obstacles and reflective surfaces within the listening area —a bar, a coffee table, even a door depending on location — can impact sound diffusion and absorption. Thoughtful arrangement of furniture and décor items can help minimize acoustic challenges, contributing to a more immersive listening environment.
Also, pay attention to design touches in the room that may need to be treated, like a window dormer in an attic-like entertainment space or built-in shelving. Each affects sound transmission in a space. The integrator’s goal is to “remove” it from the soundscape through materials, treatments, sound reinforcement, etc. Consider engaging interior designers who deal in acoustically optimized designs.
AV Technology Suited to the Room
Notably, one of the most important room-specific technology decisions affecting immersive audio isn’t specifically about audio. Assuming the space will be used for home theater entertainment, residential integrators should work with homeowners to determine the desired video experience.
Based on psychoacoustics, much of an immersive audio experience is determined by front channels, so understanding what listeners will be looking at will go a long way toward determining how sound is delivered in the room. With a large flat-panel display, it can be straightforward to configure front and center channels. With a projection system, the integrator may (depending on the room layout) have the flexibility to position front channels behind an acoustically transparent screen. These days, video walls are a popular high-end design, but they can make integrating front speakers a challenge.
From there, considering room size, seating locations, and screen distance, it’s crucial to select speakers with enough SPL to cover the space with a smooth, even, immersive sound level (85dB nominal up to 105dB peak). Freestanding speakers work well, especially in the front and rear, provided there is enough room between them and nearby surfaces, like walls, to minimize reflections. If room construction accommodates them, in-wall and on-wall speakers make good surround speakers, reducing wall reflections and giving the room a cleaner look, but should be avoided in extreme locations such as in the wide channels positions due to off-axis response at the listener position. Use of speakers with angled tweeter would be recommended in such usage.
When it comes to height speakers, which are really what turns surround sound into truly immersive audio, a combination of angled, directional speakers installed above the listeners’ heads and down-firing in-ceiling speakers may be considered. The various immersive audio formats offer differing recommendations for the number and placement, so understanding the homeowners’ preferences is as important as the room itself.
Finally, subwoofers and low-frequency room optimization play a critical role in immersive audio and their use and position will be impacted by the room itself. A non-rectangular, more open entertainment space, for example, may need additional subwoofers of appropriate power to achieve even sound pressure throughout the listening area.
Finally, the importance of calibration
Above all, a residential integrator should perform comprehensive room calibration to manage room modes, decay times, SPL, time and level adjustments, and more. Experienced calibrators can use their own tools and adjust the immersive audio system manually. Others may choose to run automated room treatment software to help determine optimal settings for the desired immersive experience.
In summary, assessing a room and integrating an immersive audio system comes down to the following:
- Define the room’s dimensions to determine optimal seating, screen, and speaker positioning.
- With those dimensions, pay extra attention to seating positions to avoid null points, specifying one or several rows as required.
- Define the video technology and screen size.
- Plan a speaker layout that suits the screen size, room size, and seating arrangement to include as necessary front, wide, surround, back, and ceiling speakers.
- Based on seating location and screen distance, determine the SPL each speaker should be capable of to achieve the room’s targeted SPL.
- Select the speaker technology/size based on earlier determinations and physical constraints.
- Study the best subwoofer locations based on a room mode study or use enough subwoofers for freedom of adjustment.
- Treat the room acoustically to obtain a smooth, linear RdT (0.2 to 0.5 seconds) across a frequency range of about 32 Hz to 8kHz.
- Use proper calibration tools to level and time-align the speakers.
- Time-align the subwoofers to achieve an even sound pressure in the listening area.
- Time-align the subwoofers to the front speakers to achieve a smooth transition.
- Define your target sound curve for the room and adjust the system accordingly.
- Run listening tests to validate that the room’s immersive audio performance meets the customer’s tastes. A future recommended practice from CEDIA will outline methodologies for measuring and validating audio performance in entertainment spaces.
As we’ve seen, room design can be nuanced and multifaceted. At the same time, it significantly influences the immersive qualities of an installed audio system. Therefore it’s important for residential integrators to understand such nuances, how they impact audio performance, and the best methods for overcoming the adverse effects. When something about a room risks “coloring” its intended sound, the integrator’s job is to remove it, through treatment or technology. And the ways to do so are as multifaceted as the design challenges they address.
For more detailed guidance, download CEDIA/CTA-RP22: Immersive Audio Design Recommended Practice.